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Testing the drone with third-party applications

Trying to connect to the AR.Drone

When you buy the AR.Drone, the first thing you may want to do before developing your own programs for it is to test the UAV itself, straight out of the box. The easiest way to proceed is to own an iDevice, i.e.an  iPhone/iPad/iPod Touch, download the free application AR FreeFlight made by Parrot, connect to the drone and simply run the app. It will enable you to pilot the UAV while streaming the video feed from both cameras directly to the phone screen.

As far as we are concerned, we do not use such devices, and we only plan on piloting the drone with a computer or an Android phone. Unfortunately, a technical detail prevent us so far from doing it as easily as it can be done with an iPhone. The AR.Drone requires an ad-hoc connection which cannot be established with our Android phone, since it is still not software-wise supported by Google. It is however possible to do that with the Parrot Software Development Kit, as long as you manage to circumvent the WiFi connection issue.

Many applications for the AR.Drone are already available on the Android market (see our Links and Downloads page), however most of them require that you root your smartphone prior to using it. Rooting a smartphone usually void your warranty (it is yet possible to unroot it), and furthermore you need to apply a patch to enables ad-hoc connections. It is completely doable and we even tried it. However the process is tedious and is not easily explainable to anyone. Since we want to develop a system that can be started by anybody as long as the material is there, this is not an option we would like to keep.


What is efficiently working so far

On a HTC Desire smartphone

Fortunately, Shellware developed a little PC program that reverses the connection process. Instead of having the phone connecting to the hotspot generated by the drone, it makes the drone connect to the hotspot enabled by the phone.

To achieve that is easy thanks to the AR Assist infrastructure WiFi program (running on a WiFi-enabled computer) that tells the drone which hotspot it has to connect to. Then, one only has to start the AR Pro Android application (running on an Android phone) to pilot the UAV as it would be done on an iPhone.


Screenshot of the AR.Pro interface running on a HTC Desire. The screen is mainly covered with the frontal camera view, while on the top left is located the vertical camera view. Joysticks enable throttle, roll, pitch and yaw, while buttons take care of automatic maneuvers. Altitude, quality of WiFi connection and battery information are displayed on the screen. Note that the vertical size of the camera view has been scaled to fit the screen resolution.


The last annoying thing with this solution is that you need a PC around and it takes around one minute to configure. Unless you then install a patch on the drone (that can be made through AR Pro, even if we did not succeed in doing so), you then have to follow those same steps every time you reboot the drone.

On a laptop

It is also possible to skip the phone layer and pilot the drone directly with the computer. You just need to connect to the drone hotspot with your computer through WiFi, and then run for instance the program WD ARDrone that uses Windev 16.


Screenshot of the WD ARDrone application running on Windows. This is what the UAV sees with its horizontal camera.


This program is really reliable and enables video recording and piloting with a specific controller, like a joystick or an XBox 360 controller – as long as you map your keyboard keys with your controller buttons. The interface provides the user with information about all navigation data which increases the impression of flying from inside a cockpit. Experimenting piloting commands with a game controller proved to be more accurate and steady than with a smartphone.

The powerful Xpadder software has been used to do the key mapping with our game controller.

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